I spent the past week iterating and testing wireframes for the Story Forest iPhone app using the method as described by Matthijs Collard at Adobe. Using a combination of Adobe’s Fireworks, jQuery, and PHP, this prototyping method got me through a couple of rounds of testing. On the 4th round, its limitations were starting to show when I included swiping and other native iPhone gestures. I’m sure there are tweaks that exist (e.g. fixing the position of the main navbar), but I haven’t had a chance to dive into those yet.
Below are links to the iPhone wireframes that you can play around with. Not everything in the wireframes are hooked up. I kept my focus solely on the major call-to-actions in order to reduce the amount of time required for this phase of the project. I’ve also included the list of changes (towards the end of this post) from one version to the next, which were made based on user testing.
To download the wireframes to your phone , follow these really simple instructions:
- Go to any of the following URLs in your Safari browser on your iPhone. Please note that these URLs do not work on your desktop.:
- http://storyforest.genelu.com/wf-rd4 (Latest Version)
- http://storyforest.genelu.com/wf-rd3
- http://storyforest.genelu.com/wf-rd2
- http://storyforest.genelu.com/wf-rd1 (First Version)
- You will then get the following message. Click OK.
- After clicking OK, click on the middle button (the arrow jumping out of the box) in the bottom tool bar. Afterwards, click on Add to Home Screen.
- And voila! The prototype is now on your iPhone.
User Comments and Suggestions
In versions 1 and 2, I wanted to nail down these types of basic interactions before moving onto version 4, which has a larger emphasis on visual imagery.
Additional Changes Aside From Wireframes